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Tether

Hold the line.

An endless glider for one thumb. You run a rolling landscape with a kite on a line above you. Tap to jump. Hold, and the kite catches you.

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Google PlayAt submission

Free, with one purchase that removes every interruption

The landscape behind this text is not a picture. It is the game’s own terrain function, running.

The whole game is one line

Tap

You jump. One input, one immediate visible result, every time — and a tap a frame after the lip still counts, because grace for a human thumb is not the same thing as making the game easier.

Hold

The kite opens overhead and carries you, long and floaty. Speed is the resource: downhill builds it, uphill bleeds it.

Let go, high

Release above the gate and the kite swings a full revolution. Catch it, and the landing you make next decides what the trick was worth.
240 pxloop gate
0.000000 pxforce the trick applies

The gate sits above every skill tier’s median apex and below a good run’s upper quartile — you have to be having a good flight to try it. And the kite gates nothing: a harness replays one recorded input stream with the trick suppressed and compares the runner’s whole trajectory, frame by frame. Sheet 02 draws it properly.

Twelve skies, on a clock

The hour turns over every forty-two seconds and the whole palette moves with it — sky, ridges, foreground, the colour of the light on the kite. Reach one you have never flown under and the game names it, once.

  • First light01
  • Morning air02
  • Blue noon03
  • Golden hour04
  • Last light05
  • Violet hour06
  • Deep night07
  • Starlight08
  • Storm light09
  • White air10
  • First snow11
  • Ember sky12

Sheet 03 — the full schedule, with the weather that crosses it

What is in it

ItemQtyNote
Skies12Named hours, on a 42-second clock
Levels50Three live goals at a time, 150 in all
Figures9Earned on the tens, bought, or premium
Workshop items5Magnet, scarf, helmet, line, rescue kite
Music stems5Phase-locked, mixed by how you flew
Weather4Rain, storm, fog and snow, one at a time
Sprites234Every one generated, none drawn by hand
Counts are from the shipping build, not a roadmap.

Nine figures, one physics

  • Kitesmith
  • Courier
  • Ranger
  • Aeronaut
  • Monk
  • Stormwright
  • Fox
  • Lantern-keeper
  • Vagabond

A figure here is a table of numbers and one hat shape — the body underneath is the same procedural skeleton, so nine characters cost nine profiles rather than nine drawing jobs.

They change what you look like and nothing about how you fly. Alto’s riders handle differently; ours must not. This game’s first build was scrapped for having a hidden variable in the middle, and nine quiet handling profiles is nine simulations nobody has measured. Sheet 04 lists them.

Every session opens at dawn.

The light you stare at is the light you start in. Play again keeps the sky you just died under; going home returns it to first light.

App StoreAt submission
Google PlayAt submission

Free, with one purchase that removes every interruption

Tether — an 8x Plays game
Made in Godot · no bitmaps, no artist
Drawing
General arrangement
Sheet
01 / 05
Drawn by
8X PLAYS
Scale · Rev
1:1 · A